5v5 arena team

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Faiten
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5v5 arena team

Post by Faiten »

For 5v5....
5 Boomkin druids is where its at.
Give them all Barov Peasant Caller's and Cannonball Runner's.
15 treants, 15 peasants, 5 cannons... and 5 very pissed off chickens shooting moon lasers
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Cyren
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Post by Cyren »

Lol, moon lasers

ps: 2 arcane explosions would kill all their minions!
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Post by Faiten »

imagine the confusion the other team would have it would be HACOV!!!
mallek lets us know that some 18wheelers dont have 18wheels
Ithryn
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Post by Ithryn »

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Post by Terryn »

I vote 5 holy/prot pallies.
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Post by stoten »

omg terryn that team would never lose! ............ course theyd never win either itd be a draw
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Post by Terryn »

No, they would win. every 10 seconds something on the otherside would die. trust me.


holyshockx5 + JoR x 5 + 5 hits for around 100-150 each = something dead.
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Post by Cyren »

wow that sounds like 1500 dmg every 10 sec.
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Post by Terryn »

Cyren wrote:wow that sounds like 1500 dmg every 10 sec.

Actually, 1 holy shock at lvl 70 with all healing gear is gona hit for about 1k+ ((JOTC on the mob of course))


Multiply that times 5 =o



then 5 JOR for about 500 each.



btw, Judgement doesnt trigger global cd =D
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Post by Nethely »

Of course it doesn't, that would make everyone have a fair advantage at a paladin, :P
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Post by Garuk »

Same idea as 5 elemental shaman all doing it....at the beginning, all drop grounding, pop trinkets, 1 of them drop WoA, all pop elemental mastery, all pop NS, 3 CL one target, 2 CL another. Thats atleast 1 death, maybe two. You've now got a 5-3 (maybe 4) fight. After that, spam heal eachother until the next CL is up, repeat.

Works in theory, not in practice. But 5 pallies would be.....ugh.
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Post by Terryn »

Only thing that would be worse then 5 pallies is 5 shadow priests....



=/ that or 5 warlocks.
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