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hxiss
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Post by hxiss »

aahhh i c :P id hate to have that happen to me tho that would suck bad lol. nice to know you would go through the trouble to look up this stuff for me lol i feel special :P
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Severian
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Post by Severian »

lots of people survive gunshots to the head and not just in the movies

Young man Survives gunshot to the head

Go by your local VA hospital and i'm sure you'd be able to find a few people that have been shot in the head... probably a few with the bullet still in there too.

More on topic... i downloaded that game the other night and got to level 10 :) now i'm using dual revolvers and dual swords... i keep thinking of john woo movies when i play though.
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Rayne
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Post by Rayne »

what you got to level 10 in 1 day? It took me like a week to get level 6 and i'm not even close to level 7 yet.
hxiss
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Post by hxiss »

o so i c you couldnt answer your phone the othernight cuz you were busy playing that game :P i c how it is :P :P :P NO BOOTY FOR YOU!!!

<3 severian :D
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Severian
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Post by Severian »

@ray - yeah level 10 in one night :) I did have a few awesome matches though... played a bunch of team deathmatches and scored "All Kills" in 6 of the rounds in one room. I did a bunch of no-team deathmatches too and got a lot of experience from that also... not sure how the system works though. think it's calculated based on your kill/death ratio and i believe the number of consecutive kills you make factors in too.

@Hxiss - :P I was playing gunz last night silly :) and no one bothered calling me ;)
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hxiss
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Post by hxiss »

Severian wrote:More on topic... i downloaded that game the other night and got to level 10 :) now i'm using dual revolvers and dual swords... i keep thinking of john woo movies when i play though.
the other night thats when i called silly :P but neway i couldnt last night you know that :( if i coulda i woulda
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Muath
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Post by Muath »

Severian wrote:@ray - yeah level 10 in one night :) I did have a few awesome matches though... played a bunch of team deathmatches and scored "All Kills" in 6 of the rounds in one room. I did a bunch of no-team deathmatches too and got a lot of experience from that also... not sure how the system works though. think it's calculated based on your kill/death ratio and i believe the number of consecutive kills you make factors in too.

@Hxiss - :P I was playing gunz last night silly :) and no one bothered calling me ;)
hacks!!!! :shock: :shock: :shock: it took me ages to reach 8 lol
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hxiss
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Post by hxiss »

Sev is just that good lol :P
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Muath
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Post by Muath »

heh maybe, the more you kill people and the less you die the more xp you get lol
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Severian
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Post by Severian »

Level 15 now and no i don't use any Hacks :P but yea i'm totally cracked out on this game... here's the secret to my success thanks to all the really good gunz players who have royally owned me and been gracious enough to share their techniques.

Aiming & Leading Shots
Leading shots is when you predict where a player is going to be due to lag. If the players ping is ~100, you should aim a second ahead. If the players ping is ~50, aim 1/2 seconds ahead... you get the idea. An easy way to get around having to lead shots is to line your shot up in a way that the enemy is moving perpendicular to your character.

Armor & Hitboxes
  1. Hits to the very upper chest + head deliver 75% of the damage to HP and 25% of the damage to AP(armor points).
  2. Hits to the lower chest and below deliver 50% of the damage to HP and 50% of the damage to AP.
  3. If the damage equates out to an odd number, health takes the lower amount and the extra point is taken away from armor.
  4. It doesnt matter which armor pieces you're wearing, only the total number of points. Not wearing armor over a peice of the body does not effect that part of the body more or less than any other.
  5. If you run out of AP, 100% of the weapon's damage is taken away from your HP.
1337 moves :P

was told this was the Korean-style of playing... good weapon combos are revolver and shotgun and a sword... daggers wont work with this style so you have to have either a single or dual sword equipped. I've been using the Ellanx2 SMG (probably better idea to use dual pistols or revolvers though), Breaker 5 shotgun and Iron Kodachi Dual swords on my toon.

Basic Korean style moves

Wall-Canceling
To do a Wall-Cancel, Stand perpindicular to a wall. Have melee active. Run at the wall, jump, jump off the wall, slash, dash at the wall, jump off the wall, slash, dash at the wall, jump off the wall, repeat. This is a basic move to keeping yourself in the air.


Multiple-Wall Run
This is a harder move, due to the small angle-of-approach used for a wall-run. You can't approach from a large span. So when doing this move, keep this angle in mind.

To do a Multiple Wall-Run, start a Wall run on a wall. When you near the end of the wall/run, jump off, slash, turn 180 degrees, dash at wall, and double-tap space bar. This is a tough move to get down. You can turn this into a continuous wall-run by not doing a 180 degree turn. I've taken replays of both to give you a better understanding of what to do.


Light Step
This will train your fingers for the half-step and flash-step. It's a pretty useless move, all it does it let you dash twice in midair.

To Light-Step, jump, dash, slash, and dash.


Butterfly-Step
A fundamental of swordfighting.

To Butterfly-Step, Jump, Dash, Slash, and Block right after the slash.


The Slash-Shot
To Slash-Shot, Jump, Dash, Slash(HOLD), Change to a Gun, Gun will shoot.


Advanced Korean Style

These are what make the K-Style so good


Half-Step
Once you get this move down, chances are you wont use the Slash-Shot anymore.

To Half-Step: Jump, Dash, Slash(HOLD), Change, Dash(RIGHT AFTER CHANGE), Gun will shoot.


Eighth-Step
Another Variation of Half-Step, with 3 Dashes.

To Half-Half Step: Jump, Dash, Slash(HOLD), Change, Dash(RIGHT AFTER CHANGE), Jump, Dash, Gun will shoot.


Slash-Step
A Move that lets you slash twice in one jump. This is a very versatile move.

To Slash-Step: Jump, Slash, Change to gun, Change to melee, Slash

You can switch up this move by throwing in dashes and the such.


Unblockable Massive
An unblockable massive strike. Simply turn around 180* when you encounter a blocker with a massive strike. They will get hurt by the massive, but they will still be in block mode, so you must aim at the feet.


"Instant-Kill"
The "Instant-Kill" is a move that uses the alternate swing of the sword. What you do is knock the enemy in the air, then aim at the apex of the knock, and fire. You can either then take this move separate ways:

Butterfly near landing point -> Knock Shoot near landing point -> Knock Knock and repeat.


Wall-Post
The Wall-Post is a move that I started to use. Half-Step off of a wall instead of the ground.

To Wall-Post: Jump, Dash at wall, Slash(HOLD), Jump, Change, Dash away from wall, Fire


Air-Reload
This can only be done in certain points of maps. It's basically sustaining yourself in the air while you reload, so you can keep yourself safe and/or get away at the same time, while reloading your gun.


Quickmedding
Quickmedding is a basic skill that allows you to drop meds twice as fast.

YOU MUST HAVE 2 SETS OF MEDS EQUIPPED FOR THIS TO WORK.

To Quickmed, keep running at a wall, take out the first set of meds, and drop it (HOLD DROP). Change to second set of meds, it will drop, then change back to first set, it will drop, then change to second set. Do this for how long you need to.


Slash medding
A rarely-used move, but sometimes helpful. It's just like a slashshot, but with a MedKit/RepairKit in the hand. In this move, you hold Fire till you hit the ground, at which the medkit will drop. After this, you should light step over the medkit to ensure you picking the medkit up. Remember that the medkit will drop in the direction you are moving, so make sure to plan your pickup in the way the medkit is going to move to.
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Tsikura
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Post by Tsikura »

Heres another weird story involving the head. Not bullets but just as bad lol.

http://news.yahoo.com/s/ap/20060421/ap_ ... n_survivor

PORTLAND, Ore. - An Oregon man who went to a hospital complaining of a headache was found to have 12 nails embedded in his skull from a suicide attempt with a nail gun, doctors say.

Surgeons removed the nails with needle-nosed pliers and a drill, and the man survived with no serious lasting effects, according to a report on the medical oddity in the current issue of the Journal of Neurosurgery.

The unidentified 33-year-old man was suicidal and high on methamphetamine last year when he fired the nails into his head one by one.

The nails were not visible when doctors first examined the man in the emergency room of an unidentified Oregon hospital a day later. Doctors were surprised when X-rays revealed six nails clustered between his right eye and ear, two below his right ear and four on the left side of his head.

No one before is known to have survived after intentionally firing so many foreign objects into the head, according to the report, written by Dr. G. Alexander West, the neurosurgeon who oversaw the treatment of the patient.

The man at first told doctors he had had a nail gun accident, but later admitted it was a suicide attempt.

The nails came close to major blood vessels and the brain stem but did not pierce them. The patient was in remarkably good condition when he was transferred to Oregon Health & Science University in Portland, where the nails were removed.

The patient was later transferred to psychiatric care and stayed under court order for nearly a month before leaving against doctors' orders.
By SARAH SKIDMORE, Associated Press Writer
Rengar
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Location: So-Cal

Post by Rengar »

Ouch... Im gunna try to d/l this game, seems interesting
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http://armory.worldofwarcraft.com/chara ... r&n=Rengar
o <---- Me
|\_o <---- Everyone Else
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Muath
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Location: NC

Post by Muath »

Severian wrote:Level 15 now and no i don't use any Hacks :P but yea i'm totally cracked out on this game... here's the secret to my success thanks to all the really good gunz players who have royally owned me and been gracious enough to share their techniques.

Aiming & Leading Shots
Leading shots is when you predict where a player is going to be due to lag. If the players ping is ~100, you should aim a second ahead. If the players ping is ~50, aim 1/2 seconds ahead... you get the idea. An easy way to get around having to lead shots is to line your shot up in a way that the enemy is moving perpendicular to your character.

Armor & Hitboxes
  1. Hits to the very upper chest + head deliver 75% of the damage to HP and 25% of the damage to AP(armor points).
  2. Hits to the lower chest and below deliver 50% of the damage to HP and 50% of the damage to AP.
  3. If the damage equates out to an odd number, health takes the lower amount and the extra point is taken away from armor.
  4. It doesnt matter which armor pieces you're wearing, only the total number of points. Not wearing armor over a peice of the body does not effect that part of the body more or less than any other.
  5. If you run out of AP, 100% of the weapon's damage is taken away from your HP.
1337 moves :P

was told this was the Korean-style of playing... good weapon combos are revolver and shotgun and a sword... daggers wont work with this style so you have to have either a single or dual sword equipped. I've been using the Ellanx2 SMG (probably better idea to use dual pistols or revolvers though), Breaker 5 shotgun and Iron Kodachi Dual swords on my toon.

Basic Korean style moves

Wall-Canceling
To do a Wall-Cancel, Stand perpindicular to a wall. Have melee active. Run at the wall, jump, jump off the wall, slash, dash at the wall, jump off the wall, slash, dash at the wall, jump off the wall, repeat. This is a basic move to keeping yourself in the air.


Multiple-Wall Run
This is a harder move, due to the small angle-of-approach used for a wall-run. You can't approach from a large span. So when doing this move, keep this angle in mind.

To do a Multiple Wall-Run, start a Wall run on a wall. When you near the end of the wall/run, jump off, slash, turn 180 degrees, dash at wall, and double-tap space bar. This is a tough move to get down. You can turn this into a continuous wall-run by not doing a 180 degree turn. I've taken replays of both to give you a better understanding of what to do.


Light Step
This will train your fingers for the half-step and flash-step. It's a pretty useless move, all it does it let you dash twice in midair.

To Light-Step, jump, dash, slash, and dash.


Butterfly-Step
A fundamental of swordfighting.

To Butterfly-Step, Jump, Dash, Slash, and Block right after the slash.


The Slash-Shot
To Slash-Shot, Jump, Dash, Slash(HOLD), Change to a Gun, Gun will shoot.


Advanced Korean Style

These are what make the K-Style so good


Half-Step
Once you get this move down, chances are you wont use the Slash-Shot anymore.

To Half-Step: Jump, Dash, Slash(HOLD), Change, Dash(RIGHT AFTER CHANGE), Gun will shoot.


Eighth-Step
Another Variation of Half-Step, with 3 Dashes.

To Half-Half Step: Jump, Dash, Slash(HOLD), Change, Dash(RIGHT AFTER CHANGE), Jump, Dash, Gun will shoot.


Slash-Step
A Move that lets you slash twice in one jump. This is a very versatile move.

To Slash-Step: Jump, Slash, Change to gun, Change to melee, Slash

You can switch up this move by throwing in dashes and the such.


Unblockable Massive
An unblockable massive strike. Simply turn around 180* when you encounter a blocker with a massive strike. They will get hurt by the massive, but they will still be in block mode, so you must aim at the feet.


"Instant-Kill"
The "Instant-Kill" is a move that uses the alternate swing of the sword. What you do is knock the enemy in the air, then aim at the apex of the knock, and fire. You can either then take this move separate ways:

Butterfly near landing point -> Knock Shoot near landing point -> Knock Knock and repeat.


Wall-Post
The Wall-Post is a move that I started to use. Half-Step off of a wall instead of the ground.

To Wall-Post: Jump, Dash at wall, Slash(HOLD), Jump, Change, Dash away from wall, Fire


Air-Reload
This can only be done in certain points of maps. It's basically sustaining yourself in the air while you reload, so you can keep yourself safe and/or get away at the same time, while reloading your gun.


Quickmedding
Quickmedding is a basic skill that allows you to drop meds twice as fast.

YOU MUST HAVE 2 SETS OF MEDS EQUIPPED FOR THIS TO WORK.

To Quickmed, keep running at a wall, take out the first set of meds, and drop it (HOLD DROP). Change to second set of meds, it will drop, then change back to first set, it will drop, then change to second set. Do this for how long you need to.


Slash medding
A rarely-used move, but sometimes helpful. It's just like a slashshot, but with a MedKit/RepairKit in the hand. In this move, you hold Fire till you hit the ground, at which the medkit will drop. After this, you should light step over the medkit to ensure you picking the medkit up. Remember that the medkit will drop in the direction you are moving, so make sure to plan your pickup in the way the medkit is going to move to.

wow man that proves everything that you are good at this game :P
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Severian
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Location: Flavor Country

Post by Severian »

muath wrote:wow man that proves everything that you are good at this game :P
Is that supposed to be some kind of dig?

I'm not trying to prove anything just thought you guys might want to know how to do some of the more advanced moves youll see in matches.
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Muath
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Location: NC

Post by Muath »

Severian wrote:
muath wrote:wow man that proves everything that you are good at this game :P
Is that supposed to be some kind of dig?

I'm not trying to prove anything just thought you guys might want to know how to do some of the more advanced moves youll see in matches.
nah just a joke silly lol, but i wanna go over those moves because all the time i get more deaths than wins or sometime close to each other
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