Beyond any possible design changes to crowd control duration, keep in mind that the damage to health ratios are planned to be much more extreme than they are currently. Players will have more health and armor than they do now, with less ability to take that armor and health down as quickly as is currently possible. The general curve of power versus damage mitigation is going to change, and with that things such as crowd control are not going to mean nearly as much in longer fights when diminishing returns really start to become a factor. Currently if you can keep someone out of a fight for a few seconds it can mean certain victory, but such quick paced battles are likely to become less and less prevalent moving into the expansion, and with it crowd control abilities are likely to become less impacting in a battle.
Interesting quote from blue
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Interesting quote from blue
reguarding crowd-control abilities in the arena:
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Re: Interesting quote from blue
This is good news for classes w/o crowd control! (ie shaman) kind of an interesting change sounds like they don't want as much 2 shotting.86er wrote:reguarding crowd-control abilities in the arena:
Beyond any possible design changes to crowd control duration, keep in mind that the damage to health ratios are planned to be much more extreme than they are currently. Players will have more health and armor than they do now, with less ability to take that armor and health down as quickly as is currently possible. The general curve of power versus damage mitigation is going to change, and with that things such as crowd control are not going to mean nearly as much in longer fights when diminishing returns really start to become a factor. Currently if you can keep someone out of a fight for a few seconds it can mean certain victory, but such quick paced battles are likely to become less and less prevalent moving into the expansion, and with it crowd control abilities are likely to become less impacting in a battle.
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To me it sounds like they are finally adressing a point that I first heard Kreskin make a few months ago: each class continuously gets better abilities to kill things, but hardly ever do they get ways to stay alive. Not everyone can be a stone-cold killer; in order to be a predetor, you must have prey.
Use Rogue as an example. We are assassins by defination, yet most classes can easily dispatch us. Classes such as mage get anti-melee upgrades each patch, and our tactics become more and more usless as time passes. I cannot beat an equally geared mage with his shield up, he will win 100% of the time. I will get frozen, and then sheeped and nuked to death in 2-3 hits without making a single mistake. How balanced is it if the gazelle can kill the lion?
Sounds to me like they are planning to make bolder lines between the arch-types. WHile this may be a burden to the PvP world, I see it as a blessing to the PvE world. Maybe now Rogues will get some survivability, and become more than a heal sponge during intense fights. Casters will gain damage output if they are to lose thier toughness, and Warriors may gain even more ability to maintain aggro and take hits. I'm pretty excited about this.
Use Rogue as an example. We are assassins by defination, yet most classes can easily dispatch us. Classes such as mage get anti-melee upgrades each patch, and our tactics become more and more usless as time passes. I cannot beat an equally geared mage with his shield up, he will win 100% of the time. I will get frozen, and then sheeped and nuked to death in 2-3 hits without making a single mistake. How balanced is it if the gazelle can kill the lion?
Sounds to me like they are planning to make bolder lines between the arch-types. WHile this may be a burden to the PvP world, I see it as a blessing to the PvE world. Maybe now Rogues will get some survivability, and become more than a heal sponge during intense fights. Casters will gain damage output if they are to lose thier toughness, and Warriors may gain even more ability to maintain aggro and take hits. I'm pretty excited about this.